Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 8 de 8
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Disabil Rehabil Assist Technol ; : 1-10, 2024 Mar 27.
Artigo em Inglês | MEDLINE | ID: mdl-38533741

RESUMO

Brain-computer interfaces (BCI) offer promise to the play of children with significant physical impairments, as BCI technology can enable disabled children to control computer devices, toys, and robots using only their brain signals. However, there is little research on the unique needs of disabled children when it comes to BCI-enabled play. Thus, this paper explored the lived experiences of play for children with significant physical impairments and examined how BCI could potentially be implemented into disabled children's play experiences by applying a social model of childhood disability. Descriptive qualitative methodology was employed by conducting four semi-structured interviews with two children with significant physical impairments and their parents. We found that disabled children's play can be interpreted as passive or active depending on one's definition and perceptions surrounding play. Moreover, disabled children continue to face physical, economic, and technological barriers in their play, as well as play restrictions from physical impairments. We urge that future research should strive to directly hear from disabled children themselves, as their perspectives may differ from their parents' views. Also, future BCI development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.Implications for RehabilitationAssistive technology research should strive to examine the social, infrastructural, and environmental barriers that continue to disable and restrict participation for disabled children and their families through applying a social model of childhood disability and other holistic frameworks that look beyond individual factorsFuture research that examines the needs and lives of disabled children should strive to directly seek the opinions and perspectives of disabled children themselvesBrain-computer interface development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.

2.
Assist Technol ; : 1-8, 2024 Jan 08.
Artigo em Inglês | MEDLINE | ID: mdl-38190258

RESUMO

Children with physical impairments may have trouble effectively performing the hand movements used in haptic exploration and may miss information about object properties. Assistive robotic systems with haptic feedback may enable children with physical impairments to haptically explore objects. However, it is important to understand if they might be encountering difficulty in assessing object properties with the system. As such, we examined two methods to ascertain a user's uncertainty or stress when doing the exploration, user confidence and electrodermal activity (EDA). Twenty adults and ten children without physical impairments manipulated four pairs of objects to examine size, roughness, hardness and shape. All participants performed the manipulation by controlling a robotic system and by manual exploration in a randomized crossover design. Adults' confidence was lower when using the robotic system and correlated with lower accuracy at determining object properties. Children's responses indicated that they may not have understood how to self-rate confidence. EDA, a potentially objective measure of stress during the task, was actually lower for adults when they used the robotic system, suggesting less physiological arousal than when using their hands. Children's EDA was variable.

3.
Front Hum Neurosci ; 16: 1007136, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36466619

RESUMO

Most hybrid brain-computer interfaces (hBCI) aim at improving the performance of single-input BCI. Many combinations are possible to configure an hBCI, such as using multiple brain input signals, different stimuli or more than one input system. Multiple studies have been done since 2010 where such interfaces have been tested and analyzed. Results and conclusions are promising but little has been discussed as to what is the best approach for the pediatric population, should they use hBCI as an assistive technology. Children might face greater challenges when using BCI and might benefit from less complex interfaces. Hence, in this scoping review we included 42 papers that developed hBCI systems for the purpose of control of assistive devices or communication software, and we analyzed them through the lenses of potential use in clinical settings and for children. We extracted taxonomic categories proposed in previous studies to describe the types of interfaces that have been developed. We also proposed interface characteristics that could be observed in different hBCI, such as type of target, number of targets and number of steps before selection. Then, we discussed how each of the extracted characteristics could influence the overall complexity of the system and what might be the best options for applications for children. Effectiveness and efficiency were also collected and included in the analysis. We concluded that the least complex hBCI interfaces might involve having a brain inputs and an external input, with a sequential role of operation, and visual stimuli. Those interfaces might also use a minimal number of targets of the strobic type, with one or two steps before the final selection. We hope this review can be used as a guideline for future hBCI developments and as an incentive to the design of interfaces that can also serve children who have motor impairments.

4.
J Rehabil Assist Technol Eng ; 9: 20556683221079694, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35251686

RESUMO

INTRODUCTION: Children with physical impairments may face challenges to play because of their motor impairments, which could lead to negative impacts in their development. The objective of this article was to compare two eye gaze interfaces that identified the desired toy a user wanted to reach with a haptic-enabled telerobotic system in a play activity. METHODS: One of the interfaces was an attentive user interface predicted the toy that children wanted to reach by observing where they incidentally focused their gaze. The other was an explicit eye input interface determined the toy after the child dwelled for 500 ms on a selection point. Five typically developing children, an adult with cerebral palsy (CP) and a child with CP participated in this study. They controlled the robotic system to play a whack-a-mole game. RESULTS: The prediction accuracy of the attentive interface was higher than 89% in average, for all participants. All participants did the activity faster with the attentive interface than with the explicit interface. CONCLUSIONS: Overall, the attentive interface was faster and easier to use, especially for children. Children needed constant prompting and were not 100% successful at using the explicit interface.

5.
J Rehabil Assist Technol Eng ; 8: 2055668320969308, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33912352

RESUMO

INTRODUCTION: When children with physical impairments cannot perform hand movements for haptic exploration, they miss opportunities to learn about object properties. Robotics systems with haptic feedback may better enable object exploration. METHODS: Twenty-four adults and ten children without physical impairments, and one adult with physical impairments, explored tools to mix substances or transport different sized objects. All participants completed the tasks with both a robotic system and manual exploration. Exploratory procedures used to determine object properties were also observed. RESULTS: Adults and children accurately identified appropriate tools for each task using manual exploration, but they were less accurate using the robotic system. The adult with physical impairment identified appropriate tools for transport in both conditions, however had difficulty identifying tools used for mixing substances. A new exploratory procedure was observed, Tapping, when using the robotic system. CONCLUSIONS: Adults and children could make judgements on tool utility for tasks using both manual exploration and the robotic system, however they experienced limitations in the robotics system that require more study. The adult with disabilities required less assistance to explore tools when using the robotic system. The robotic system may be a feasible way for individuals with physical disabilities to perform haptic exploration.

6.
Assist Technol ; 32(3): 144-152, 2020 05 03.
Artigo em Inglês | MEDLINE | ID: mdl-30148684

RESUMO

INTRODUCTION: When children with physical impairments cannot perform hand movements for haptic exploration, they may miss opportunities to learn the properties of objects. Assistive robots may enable them to make manipulation actions. OBJECTIVE: To examine the differences between using a robotic teleoperation system with haptic feedback and manual exploration when making perceptual comparisons about object properties. Accuracy and exploratory procedures (EP) using the system were compared to those in manual exploration. METHOD: Twenty adults without physical disabilities and ten typically developing children manipulated four pairs of objects and chose one based on size, roughness, hardness and shape. All participants completed the task with the robotic system (Tech) and manual exploration (No Tech), with the order counterbalanced. RESULTS AND CONCLUSION: Participants performed a previously unidentified EP, "tapping", in the Tech condition. Enclosure was not possible with the robot end effector, but tapping afforded the required perceptual information. Adults' perceptual comparisons were always accurate and they predominantly performed the optimum EP in both conditions. Even when children performed the optimum EP with the system, their answers were less accurate than with manual exploration. Most gave the correct answer, except for hardness, which was likely due to mechanical flexibility in the robotic system.


Assuntos
Pessoas com Deficiência , Robótica , Tato , Criança , Pré-Escolar , Estudos Cross-Over , Humanos , Aprendizagem
7.
Disabil Rehabil Assist Technol ; 12(5): 491-503, 2017 07.
Artigo em Inglês | MEDLINE | ID: mdl-26978274

RESUMO

Purpose To examine how using a Lego robot controlled via a speech-generating device (SGD) can contribute to how students with physical and communication impairments perform hands-on and communicative mathematics measurement activities. This study was a follow-up to a previous study. Method Three students with cerebral palsy used the robot to measure objects using non-standard units, such as straws, and then compared and ordered the objects using the resulting measurement. Their performance was assessed, and the manipulation and communication events were observed. Teachers and education assistants were interviewed regarding robot use. Results Similar benefits to the previous study were found in this study. Gaps in student procedural knowledge were identified such as knowing to place measurement units tip-to-tip, and students' reporting revealed gaps in conceptual understanding. However, performance improved with repeated practice. Stakeholders identified that some robot tasks took too long or were too difficult to perform. Conclusions Having access to both their SGD and a robot gave the students multiple ways to show their understanding of the measurement concepts. Though they could participate actively in the new mathematics activities, robot use is most appropriate in short tasks requiring reasonable operational skill. Implications for Rehabilitation Lego robots controlled via speech-generating devices (SGDs) can help students to engage in the mathematics pedagogy of performing hands-on activities while communicating about concepts. Students can "show what they know" using the Lego robots, and report and reflect on concepts using the SGD. Level 1 and Level 2 mathematics measurement activities have been adapted to be accomplished by the Lego robot. Other activities can likely be accomplished with similar robot adaptations (e.g., gripper, pen). It is not recommended to use the robot to measure items that are long, or perform measurements that require high operational competence in order to be successful.


Assuntos
Paralisia Cerebral/reabilitação , Auxiliares de Comunicação para Pessoas com Deficiência , Crianças com Deficiência/reabilitação , Matemática/instrumentação , Robótica/instrumentação , Adolescente , Criança , Feminino , Humanos , Masculino , Fala , Interface Usuário-Computador
8.
J Rehabil Assist Technol Eng ; 3: 2055668316668147, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-31186908

RESUMO

This review examines the studies most pertinent to the potential of haptics on the functionality of assistive robots in manipulation tasks for use by children with disabilities. Haptics is the fast-emerging science that studies the sense of touch concerning the interaction of a human and his/her environment; this paper particularly studies the human-machine interaction that happens through a haptic interface to enable touch feedback. Haptics-enabled user interfaces for assistive robots can potentially benefit children whose haptic exploration is impaired due to a disability in their infancy and throughout their childhood. A haptic interface can provide touch feedback and potentially contribute to an enhancement in perception of objects and overall ability to perform manipulation tasks. The intention of this paper is to review the research on the applications of haptics, exclusively focusing on attributes affecting task performance. A review of studies will give a retrospective insight into previous research with various disability populations, and inform potential limitations/challenges in research regarding haptic interfaces for assistive robots for use by children with disabilities.

SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...